<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feed.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feed.feedsky.com/uxstudy" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feed.feedsky.com/uxstudy" type="application/rss+xml"></fs:self_link><lastBuildDate>Wed, 02 Jun 2010 10:52:27 GMT</lastBuildDate><title>UXstudy</title><description>生活总是赏赐不浮躁的人们</description><link>http://www.uxstudy.com</link><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><atom:link rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/uxstudy"></atom:link><feedburner:info uri="uxstudy"></feedburner:info><atom:link rel="hub" href="http://pubsubhubbub.appspot.com/"></atom:link><language>en</language><pubDate>Wed, 02 Jun 2010 10:53:30 GMT</pubDate><item><title>Designing for delight</title><link>http://feedproxy.google.com/~r/uxstudy/~3/-cSM8FCRo5E/</link><content:encoded>Giles Colborne带来了非常好的一个ppt陈述。精华的指导意义都浓缩到了上图。
Engagement 我想以后就直接翻译成投入感。
那么Delight了， 这个词总让我想象到暗淡的眼睛突然亮起来画面。用中文里哪个词才能获得信达雅的翻译？燃情么，哈哈。&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/-cSM8FCRo5E&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373979855/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/-cSM8FCRo5E/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373979855/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373979855/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1459</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1459</feedburner:origLink><category>未分类</category><pubDate>Wed, 02 Jun 2010 18:52:27 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1459#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1459</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/-cSM8FCRo5E/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373979855/6186734</fs:itemid></item><item><title>Social Engagement Checklist</title><link>http://feedproxy.google.com/~r/uxstudy/~3/jc1skwjyRqI/</link><content:encoded>对Engagement的研究最近很热， 这篇是LukeW刚发布他的见解：
Core Needs
These questions address the most basic elements of any service: what does it do it, for who, and how?

Need: what is the existing problem we are solving for people?
Segment: who really has this need (primary audience)?
Measurably better: how is our...&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/jc1skwjyRqI&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373478710/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/jc1skwjyRqI/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373478710/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373478710/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1456</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1456</feedburner:origLink><category>未分类</category><pubDate>Tue, 01 Jun 2010 20:44:52 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1456#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1456</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/jc1skwjyRqI/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373478710/6186734</fs:itemid></item><item><title>8 Ways FarmVille Designs for Engagemen</title><link>http://feedproxy.google.com/~r/uxstudy/~3/dFXWU21I0QA/</link><content:encoded>via philmichaelson.com
1. Reward users for returning in a short time period.
2. Reward users for helping friends every day.
3. Allow users to create without typing.
4. Show progress…everywhere…on everything.
5. Make users feel lonely without friends–because if they get friends on, they’ll stay...&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/dFXWU21I0QA&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373202161/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/dFXWU21I0QA/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373202161/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373202161/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1453</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1453</feedburner:origLink><category>未分类</category><pubDate>Tue, 01 Jun 2010 13:04:07 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1453#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1453</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/dFXWU21I0QA/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373202161/6186734</fs:itemid></item><item><title>为什么我们把微软Office变成了一个游戏</title><link>http://feedproxy.google.com/~r/uxstudy/~3/aP6AY5X77f8/</link><content:encoded>Wordcamp 2010 public
微软的老牌软件，都有这么大的动作尝试，游戏机制对于学习方面的影响，你感觉到了么？&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/aP6AY5X77f8&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373202162/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/aP6AY5X77f8/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373202162/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373202162/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1451</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1451</feedburner:origLink><category>未分类</category><pubDate>Tue, 01 Jun 2010 12:41:37 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1451#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1451</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/aP6AY5X77f8/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373202162/6186734</fs:itemid></item><item><title>三种类型的社会/休闲游戏玩家</title><link>http://feedproxy.google.com/~r/uxstudy/~3/wBdzegVFX3g/</link><content:encoded>(1) People who want to play for five hours on their kitchen table.
(2) People who want to play for a few min utes on their iPhone on the way to work.
(3) People who want to check in on the sta tus of their game dur ing their lunch break at work.
Casual gaming attracts all three [...]&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/wBdzegVFX3g&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373202163/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/wBdzegVFX3g/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373202163/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373202163/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1447</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1447</feedburner:origLink><category>未分类</category><pubDate>Wed, 19 May 2010 18:33:48 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1447#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1447</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/wBdzegVFX3g/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373202163/6186734</fs:itemid></item><item><title>Engagement Metrics in social games</title><link>http://feedproxy.google.com/~r/uxstudy/~3/xmIQOGWWySM/</link><content:encoded>Key metrics are 1 day, 3 day, 7 day retention, then long term retention. 1 day retention target is 30-60%, less than 30% and you may not have a fixable game.
&amp;#8211;Lessons from the leaders – Engagement in social games
Engagement 这个词不晓得一般在中文游戏圈里怎么翻译的。。&lt;img src=&quot;http://feeds.feedburner.com/~r/uxstudy/~4/xmIQOGWWySM&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/373202164/uxstudy/feedsky/s.gif?r=http://feedproxy.google.com/~r/uxstudy/~3/xmIQOGWWySM/&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/feedsky/uxstudy/373202164/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/feedsky/uxstudy/373202164/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded><wfw:commentRss>http://www.uxstudy.com/?feed=rss2&amp;p=1442</wfw:commentRss><slash:comments>0</slash:comments><feedburner:origLink>http://www.uxstudy.com/?p=1442</feedburner:origLink><category>未分类</category><pubDate>Sat, 15 May 2010 20:58:46 +0800</pubDate><author>Ryana</author><comments>http://www.uxstudy.com/?p=1442#comments</comments><guid isPermaLink="false">http://www.uxstudy.com/?p=1442</guid><dc:creator>Ryana</dc:creator><fs:srclink>http://feedproxy.google.com/~r/uxstudy/~3/xmIQOGWWySM/</fs:srclink><fs:srcfeed>http://www.uxstudy.com/?feed=rss2</fs:srcfeed><fs:itemid>feedsky/uxstudy/~8080567/373202164/6186734</fs:itemid></item></channel></rss>
